Made for Second Life creators

Your media.
Your world.
In motion.

Prepare animated images, video, and audio on your own computer. Bring them into Second Life with clear filenames and purpose-built creator scripts.

Choose the workflow

Planned free Windows edition

Free

For short animation loops played from one texture sheet.

  • One source and one sheet at a time
  • Short loops up to 10 seconds
  • Optional matching sound
  • MIT-licensed single-sheet player script

Player kit available · Windows converter in preparation

Full creator workspace · 1.1.8

Studio

For longer animation, coordinated audio, repeatable exports, and mixed-media batches.

  • Single-sheet and fluid multi-sheet output
  • Visual and audio Batch Queue
  • Matching WAV and audio-only segmentation
  • Separate alpha masks and playback previews
  • Fluid Sequence and Audio Only creator scripts
Sales open at launch

Windows application · final release preparation

Edition scope

Start simple. Move up when the project asks for more.

WorkflowFreeStudio 1.1.8
Single-sheet animationPlannedIncluded
Optional matching soundPlannedIncluded
Fluid multi-sheet sequencesIncluded
Batch visual and audio exportIncluded
Standalone audio segmentationIncluded
MP4 or WebM alpha maskIncluded
1024 and 2048 outputPlannedIncluded

The free Windows application is planned but not yet available. The free player kit is a separate creator resource available now.

Inside Studio

Three workspaces. One shared destination.

Prepare current media, segment standalone audio, or stage a complete mixed batch without relearning the controls.

Gif2SL Studio Visual Media workspace with conversion settings and preview panels
Visual Media — choose the source, range, conversion settings, and inspect the planned texture sheet.

Accepted sources

Modern inputs.
Second Life-ready output.

Animated images and video

GIF, animated WebP, APNG, animated AVIF, MP4, and WebM become PNG or TGA texture sheets. Studio preserves exact frame counts so unused trailing cells are never played.

Sound and recordings

WAV, MP3, FLAC, M4A/AAC, OGG/Opus, WMA, and AIFF become mono PCM 16-bit, 44.1 kHz WAV. Long files are divided into the fewest equal segments at or below 29.9 seconds.

Frame fit without distortion

Preserve Full Frame keeps the entire image and may add bands. Zoom to Fill removes bands with uniform scaling and a centered crop. Neither mode stretches the source out of proportion.

Fluid sequences

Choose an 8-, 10-, or 15-second maximum per sheet. Studio balances the complete range into the fewest sheets below that ceiling. Ten seconds is the recommended default.

READY

Build the first loop.

The free player kit is available now. Keep the exported texture name intact, drop the texture and script into the same prim, and let the metadata do the work.